I’m finally back in town and got a chance to visit Arcterra this weekend:
I missed the memo that being able to fly was required to accept quests in Arcterra this week (to be fair… it only happened once, and I spent a lot of time in Arcterra killing things this weekend).
Here’s what happened in the world of WildStar this week (week of April 10th – 16th).
The big news, is Pappy following up on the initial DevConnect topic of Faction Barriers… with this announcement:
I wanted to follow up with all of you now that the first official WildStar DevConnect is finished!
First and foremost, I want to thank all of you who participated in the discussion about the faction barrier in WildStar. I knew our community was passionate, but I was really blown away by all of the great and insightful comments that were shared by everyone who was involved in the discussion.
As I said in my initial post, we have been discussing this for quite a while here at Carbine. Based on the feedback that we got from all of you in the community, here is what we now plan to do:
- We will be dropping the Content Finder faction barrier.
- We will be allowing players of both factions to communicate openly with each other. There will no longer be a faction filter in chat.
- The faction barrier for open world grouping, housing, social systems, and guilds (which includes Arena teams and Warparties) will stay in place for now.
We will be sharing more information about exactly when these changes will be taking place in the coming weeks, along with further details about what this looks like from a design perspective.
Once again, I wanted to thank everyone for being a part of DevConnect! And stay tuned for more coming up in the future!
The first bit of this faction barrier drop has already been implemented, with this week’s patch.. both factions are able to access Bor Milug after the key has been assembled… which, kinda defeats the purpose of ‘racing’ to get the key if you ask me.. not sure why the Blizzard event, and the Coven Guard bosses are even a necessary step anymore..since one of the features given during the Live Streams, and AMAs about Arcterra.. was beating the other faction to kill those bosses, and getting exclusive access to Bor Milug.. since there is no ‘beating’ the other faction now… why not just leave Bor Milug up and respawning on the 4 hour timer, saving us all a now pointless step?
Faction Filter dropping in chat, I’m okay with… it was kinda pointless anyway, and it didn’t make sense that the two groups – with common origins, couldn’t talk.
If they’re going to remove faction barriers from content finder, I’d like an option similar to the old ‘look on my server only’ option.. to only group with content from my faction.. it makes no sense that I’d randomly group up with the other faction to run a dungeon (especially low level ones where the factions are physically separated – and you can’t say that ProtoStar Academy is ‘neutral’ since PS does it… when Housing would then be neutral too.. and is restricted to same faction only). I disagree with Carbine’s decision on the faction barrier, I think it hurts the community, and without a ‘same faction’ only flag, is forcing people to play in a way that can break their immersion.. not to mention, at lower levels, it’s pretty counter to the established Lore.
With the closing and followup of the first DevConnect topic… Carbine wasted no time in giving us the second topic.. Race/Class combos!
I have the fantastical opportunity to present our second DevConnect. The topic is…..Race and Class combinations.
As some of you may have heard, Carbine just might be working on some new race/class combos, and we are looking for some further feedback from all of you!
· What are your thoughts on unlocking more Classes for each Race? (THAT GRANOK STALKER IS TO DIE FOR!)
· Which Race and Class combinations would you like to see on Dominion?
· Which Race and Class combinations would you like to see on Exile?
The rules remain the same as the first DevConnect on Faction Barrier. This DevConnect thread will be open from now until April 22nd, and it will be pinned in the General Discussion for the entire world to see. Please don’t hesitate to express your opinion and give us your focused feedback within this thread. The Dev team may jump in and offer our own thoughts/opinions as well.
I can’t wait for all the feedback and…..I look forward to welcoming you to the Chua family!
This is a topic I am glad to see officially pop up.. because, I’ve always been slightly miffed that Aurin are restricted to 3 classes.. there’s no reason they can’t heal someone to death with Resonators.. Though, no Mordesh Espers makes sense..because..space zombies eat brains, not use them to kill people! 😛
But, to answer Meerkat’s questions specifically:
- Yes.. unlock ALL the classes for ALL the races – race/class restrictions don’t make sense in a Sci-Fi MMO.
- If we can’t do all.. then on the Dommie side, I’d like to see Mechari SpellSlinger added.
- And on the Exile side, Aurin Medic (or Engineer).
I’d also like to mention, that if additional race/class combinations are offered, there needs to also be away to race change to the new unlock.. some of us can’t create new characters, because we’re well above the 14 character slot limit…
Make sure you head over to the forums, and chime into the DevConnect thread with your answers.
Meerkat is also soliciting feedback on ways to improve the classes:
This is the first Ideas post and if it’s not perfect, we’ll work on making it better next time.
- Be Respectful to each other, we all have differing opinions.
- There is no need to argue. Please list the issues that are important to you and your
- Top 5 only; Keep it simple for each point, “This is the area that needs work and this is why that area is important to address” (This is not for creating massive posts, walls of text, or links to other massive postings)
- We don’t need solutions to the problem just yet. So don’t worry about that right now, we’ll have an Agenda post where I may suggest ways to go about it or just ask outright for ideas on a good path.
What can be improved for individual classes?
What can be improved for class interaction in groups?
Are their particular areas that should be addressed within the roles?
This thread will run through the weekend. We will have an Agenda post next week with the ideas that we will try to tackle in the short term.
Note: If you have suggestions for the format or a way to convey things in the future, please feel free to put it at the bottom of your post.
New Format from suggestions later in the thread:
CLASS:[Class name or Blank(if not class specific)]ROLE:[DPS, TANK, HEALER, or BLANK(if it is not role specific)]1. [Category]: [1-4 sentences]2. [Category]: [1-4 sentences]3. [Category]: [1-4 sentences]4. [Category]: [1-4 sentences]5. [Category]: [1-4 sentences]More Info:1. [Greater detailed description of the corresponding numeric issue listed above]2. [Greater detailed description of the corresponding numeric issue listed above]3. [Greater detailed description of the corresponding numeric issue listed above]4. [Greater detailed description of the corresponding numeric issue listed above]5. [Greater detailed description of the corresponding numeric issue listed above]
**Category can be Bug, Balance, Feel, or Blank if you aren’t sure
Class changes is a trickier one for me to chime in on.. Overall, I think the classes all feel pretty balanced, but, I’m not a hard core raider or PvP’er.. so my perspective on that is a little different.. I will say that my ‘Slinger’s survivability seems like it could use a boost.. I was able to easily complete the Winterfest expedition on my Engineer and Medic..but struggled on my ‘Slinger to defeat the last encounter (just as an example). Head over and give Meerkat your opinion on class changes!
We got a patch this week, that addressed the “group leveling opportunity” that people really took advantage of during the Double XP weekend. For those unfamiliar with it… people were summoning new characters to Arcterra, where they could then stand far enough away to be safe, but close enough to get XP for some of the group events.. now Characters need to be level 48 to go to Arcterra.\
We did get a new video for Madame Fay’s Arcterra related updates:
After the Steam page went live for WildStar last week (while I was out of town, of course).. this week was a bit quieter for official news.
On the Community side, The Crescent Order guild on Entity (Exile side) is having a race to 50 on Saturday April 23rd at 2:00 EDT. This is the guild that Kal Scattergood is in, and she’ll be streaming the challenge on her Twitch channel. For more details, check out the forum post or the Reddit post.
The Russian WildStar community did a VO competition where players voiced some of the Eldan’s lines of dialogue.. you can check it out over on Reddit. VO is in Russian, obviously.. but the ones I listened to sounded pretty cool.
I think that’s all I’ve got for this past week, hope you guys had a good week, and we’ll see you in Nexus!