Patch Notes

This morning’s maintenance brought a small patch with it.. beware, for some people it also reset click-to-cast settings, so if you’re seeing funky behavior.. check that.  I’ve also seen a few reports about tooltips not showing up when mousing over things in the Auction House…

 

Here’s the notes from this morning’s patch:

 

  • General
    • Optimized the client to help with performance when a player adjusts decor on a plot with a large amount of decor placed.
    • Fixed an issue that caused the Techno-Phage weapon skins to get removed from costumes when logging in.
    • Adjusted the difficulty and damage output of some NPC enemies pre-level 15 to improve feel.
    • The Overflowing Chest of Crafting Vouchers will now stack to 100.
  • Classes
    • Warrior
      • Abilities
        • Augmented Blade
          • Is now correctly removed when dropping below the Kinetic Energy threshold while mounted.
        • Power Link
          • Is now correctly removed when dropping below the Kinetic Energy threshold while mounted.
  • Content
    • Ellevar
      • The Quest “Fair Trade” will no longer fail to clean up if the players participating in it leave the game during a holdout.
    • Southern Grimvault
      • Players should no longer be able to kite the Elder Gorganoth world boss to quest hubs.
  • Raids
    • Datascape
      • Limbo Infomatrix
        • Fixed an issue that was causing pathing and spell placement issues with the Mirage Temples.
  • Economy
    • Items
      • Runes
        • Fixed an issue with runes not dropping at the appropriate level in all cases.
    • Madame Fay’s Fortunes
      • The value of “Green Card” currency rewards has been increased
      • Renamed the “Jungle Dye” from Madam Fay to match its name in the Holo-Wardrobe: Wilderrun Dye.
      • The Madame Fay Rune Bag has been updated with a proper name and flavor text.
  • Housing
    • Primal Blaze now has an icon.
    • Dump Diving: Fixed an issue with the housing challenge Dump Diving that was preventing the top-most garbage piles from being used more than once.
    • Fixed certain remodel options on certain houses incorrectly changing when other remodel options were selected.
    • Boxing Gym: Added tooltip description for the debuff on the spell ‘Jaw Breaker’
    • Boxing Gym: The ‘Haymaker’ ability no longer incorrectly shows a tooltip on the target
    • Decor
      • Removed a hole in the ‘Eldan Pulpit’ from the Sim-Chase event decor pack.
      • Decor can be placed and manipulated normally inside the Protostar Mini-House.
      • Giggle-Me-Gaffo plush decor now rests on the ground properly when moved.
  • Itemization
    • Imbuements
      • Items which activate quests can no longer be traded within the bind-on-pickup trade window.
  • User Interface
    • Addons
      • Abilities Builder
        • Fixed an issue that allowed players to set abilities in locked ability slots.
      • Character
        • Fixed an issue that caused Title selection buttons to be unresponsive.
      • Character Creation
        • Fixed an error caused when loading certain character codes during Character Creation.
      • Chop Shop
        • Fixed an issue that caused Face Style options to cost more than expected.
      • Collectibles
        • Fixed an issue that caused the Search window to disappear when the “Clear Text” button is pressed.
      • Guild
        • Fixed an issue that caused the Right Click menu to prematurely close in the Guild and Circles UIs
      • Housing
        • Fixed the Search Filter in the Crate window.
        • Fixed an error that occurred when the player placed their last piece of decor that was in their crate.
      • Options
        • Fixed an issue that caused input to not work correctly when the “Hold to continuously cast” option was selected, but the “Press and Hold vs Double Tap” option was not.
      • Store
        • Fixed issue where GBP and EUR symbols were not correctly showing in the UI
      • Tutorial
        • “Learning to Shop” will no longer be pushed to players still on the Arkships.
      • Vendor
        • Fixed an issue that prevented the player from repairing items after using the Guild Repair All button.
    • Nameplates
      • Guild affiliation in a player’s nameplate will now be properly saved when it is set.
  • Installation/Launcher
    • Fixed an issue where the WildStar launcher would sometimes not report if a user’s video card did not meet the minimum specifications at install time.

Today’s maintenance (by the way Carbine.. thanks for combining game maintenance with the NCSoft maintenance… 1 round of down time is way better than 2 consecutive days), brings us Drop 7..aka “Enter the Tundradome Cryo-Plex” patch.

Highlights are the start of Arena season 2, the new Cryo-Plex arena, fixing the F “interact” behavior, making ground mounts that hover, capable of going over water (Hoverboards are still the best!), and some changes to the rune crafting economy..

Full notes:

Cinematics

  • Fixed numerous issues that could cause some players to become stuck when attempting to skip cinematics.

General

  • Loot bags will now stack.
  • Northern Wastes, Star-Comm Basin, the Bay of Betrayal of Adventure, and the Daggerstone Pass battleground now have level up unlock entries.
  • F interact will now choose mouse over targets if they are within range. If not within range, F interact will choose the closest interactive target. If neither of the above is true, it will choose the player’s target
  • Fixed a bug where a player could possibly appear to be flying after resurrecting where they died.

Character

  • Customization
    • Mounts
      • Mounts that appear to hover on land (Data Drifter, Osun Cruiser, Bandit Carver and its variants.) now hover over water as well.
      • The Techno-Phage hoverboard flair items will now correctly summon the Techno-Phage flair items.
      • Fixed an issue with the Orbitron Glass Mount that was causing the glass to appear very flat on some graphics settings.

Classes

  • Combat
    • Fixed a bug that allowed momentum buffs to proc in PvP
    • Adjusted some telegraph heights so that players cannot hit targets at a greater vertical height than intended
  • Engineer
    • Abilities
      • Unstable Anomaly
        • Heal Debuff and Shield Overload now properly apply to targets in the splash radius. Fixed the telegraph visuals to show the correct splash radius (5m).
      • Volatile Injection
        • Personal T4 and T8 buffs will no longer be removed when your Volatile Injection buff is overwritten by an ally’s Volatile Injection.
  • Esper
    • Abilities
      • Illusionary Blades
        • Base damage reduced to 11.77% | 12.39% | 13.05% | 13.74% | 14.46% Assault Power and 8.14 | 8.57 | 9.02 | 9.50 | 10.0 per level, from 13.22% | 13.92% | 14.65% | 15.43% | 16.24% and 9.15 | 9.63 | 10.14 | 10.68 | 11.24
        • Tier bonus damage reduced to 1.01% | 1.06% | 1.12% | 1.18% | 1.24% Assault Power, from 1.27% | 1.34% | 1.41% | 1.48% | 1.56%
      • Telekinetic Strike
        • T4: Damage bonus increased to 34.79% Assault Power, from 15.0%.
  • AMPs
    • Build Up
      • Revised Build Up to function more consistently (i.e. additional heal applies upon reaching 3 stacks).
      • Heal amount increased to 21.0% Assault Power and 14.28 per level, from 14.0% and 9.5.
      • Fixed a bug that prevented multiple allies from receiving a stack.
  • Medic
    • Abilities
      • Crisis Wave
        • T8: Grants a Beacon for 4s. Beacon: Increases Incoming Healing by 10%.
      • Flash
        • T8: Now restores additional shield when at 0 Actuators, instead of additional health.
      • Shield Surge
        • T8: Increases Maximum Shield Capacity by 50% for 6s.
        • T4: Cast time reduced to 0.75s.
      • Triage
        • T4: Increase charge count to 3.
        • Base: GCD reduced to 0.5s and now has 2 charges.
        • T8: Gain an Efficiency for 4s. Efficiency: Reduces Focus costs by 25%.
    • AMPs
      • Armor Coating
        • Now procs off of Multi-Heal.
      • Hypercharge
        • Shield heal reduced to 51.0% Support Power and 33.14 per level, from 88.0% and 57.15.
        • Your direct shield heals grant an immunity to Overload for 3s.
      • Reboot
        • Additional shield restore now triggers off of all direct shield heals.
        • Combat log now prints a unique line for Reboot.
  • Spellslinger
    • Abilities
      • Regenerative Pulse
        • Now evaluates the caster as a valid target, and no longer affects pets.
      • Vitality Burst
        • C1 base heal reduced to 28.55% Support Power and 15.2325 per level, from 38.07% and 20.31 per level.
        • C1 heal per tier upgrade reduced to 3.92% Support Power, from 5.23%.
        • C2 cost reduced by 25%.
        • C2 cooldown reduced to 2s, from 4s.
        • C3 cooldown reduced to 4s, from 8s.
        • C3 cost reduced by 33%.
  • Stalker
    • Abilities
      • Amplification Spike
        • Reduced duration to 5s, down from 6s.
        • T4: Now reduces damage taken by 25% for the duration, changed from 30% increased incoming healing.
      • Nano Dart
        • T4: Reduces the cooldown of Nano Virus by 2s when used.
      • Nano Virus
        • Increased base damage to 13.17*lvl + 30.27% SP + 2.04% SP*tier, up from 9.82*lvl + 22.55% SP + 1.51% SP*tier.
        • Changed the Mark mechanic to damage over time, dealing 2.26*lvl + 5.2% SP + 0.4% SP*tier every 1s for 5s.
        • Now siphons 100% of damage dealt back as health.
        • T4: Now generates 6 Suit Power every 1s for 5s.
      • Steadfast
        • Now grants 100% chance to deflect incoming attacks for 1.5s + 0.125s*tier. This buff is removed if Stunned or Knocked Down. Now starts with 2 ability charges. Regenerates 1 charge every 30s.
        • T4: Increases recharge rate to 2 charges every 30s.
        • T8: Grants a 142% Support Power Absorb Shield for 7.5s.
    • AMPs
      • Iron Man
        • Interrupt Armor now lasts 5 seconds, down from 10s. Swiftness now increases Movement Speed by 7.5%, up from 6%.
      • Regeneration
        • Has been reworked! Now generates 2 Suit Power every 1s for 6s after Deflecting an attack.
      • Stealth Mastery
        • Now shows a buff icon while active.

Content

  • Alpha Sanctum
    • The Alpha Sanctum now has a zone map.
    • The area of effect of The Curator’s “Live Wire” spell has been adjusted.
  • Auroria
    • Filthy Exile Spies can now be killed when discovered in “Outing the Mole.”
    • Settler Project quests in Auroria updated for stat changes.
    • Lowered the number of kills needed for the quest “Fallow Fields” in Auroria.
  • Contracts
    • Alizar Annihilations and Olyssia Obliteraion will now provide Epic Contract Commissions and Protostar Promissory Notes upon completion.
    • Progenitor Access Particles have a chance to be found in Tier 2 and Tier 3 Contract Commission bags.
  • Deradune
    • The Marauders Have Landed public event has been removed. Marauders have now permanently landed in the area, and will respawn on normal timers.
  • Discoveries
    • A teleport discovery will no longer port you to your transmat terminal if you enter it after the event has finished.
    • Discovery pets and chests will no longer disappear if the player’s inventory is full.
  • Everstar Grove
    • Fixed the number of Tales shown in the world map in Everstar Grove.
  • Exile Arkship
    • Adjusted the teleport location for the Greenhouse to avoid players getting stuck in props.
  • Farside
    • The Farside Public Event “Arm a Geddon” has had its visuals updated; placing beacons now gives credit, as does killing things. Difficulty has also been rebalanced.
  • Grimvault
    • Replaced a placeholder string in ‘Rage Stomp’ ability buff tooltip when fighting ‘Clone of the Bosun’ during the quest “Big Game Hunter.”
    • Rapid Transport locations in Grimvault should now unlock at level 43.
    • Fixed a creature that was causing players to crash when they received communicator messages from it as part of the quest “Robo-Maniac.”
  • Illium
    • Players will not be offered Opening Doors quest until they have completed Alpha Sanctum Expedition.
  • Malgrave
    • Locations for the Malgrave quest ‘WANTED: A Deep, Dark Hole’ has been updated.
    • Malgrave Rapid Transport has been set to a minimum level of 39.
    • Fixed an issue that would cause Hard-Drinkin’ Eberhart to become friendly to players after completing the quest Lousy Deadbeats in Malgrave.
  • Public Event
    • Many Level 50 Public Events now have the chance to award Progenitor Access Particles.
  • Quests
    • The Stormtalon’s Lair quest “Don’t Stop the Ritual” will no longer provide two items with the same stats.
  • Thayd
    • Players will not be offered the Opening Doors quest until they have completed Alpha Sanctum Expedition.
    • The objective to obtain Novice’s Capstone Treads will now show in the codex for the work order Novice Capstone Armor.
    • The objective to obtain Novice’s Capstone Striders will now show in the codex for the work order Novice Capstone Armor.
  • The Defile
    • Black Focus in The Defile is now set with the same minimum level and recommended levels as the rest of the zone.
  • Whitevale
    • The objective to obtain Apprentice’s Capstone Striders will now correctly display that in the quest tracker text.
    • The collars on the inmates at Deadrock Prison in western Whitevale have been updated.

Dungeons

  • Adjusted XP from objectives in Kel Voreth and Sanctuary of the Swordmaiden.
  • Users will properly get loot notifcations for Loot obtained from Dungeon lockboxes.
  • Progenitor Access Particles now have a chance to drop upon successful completion of a Veteran Dungeon.
  • Guild Gold achievements are now functioning properly.
  • Protogames Academy
    • (Veteran) The Deathless in the Dungeon challenge now properly appears in the UI.
    • The Interrupt Armor and Moment of Opportunity tutorials have been updated to reflect new UI changes.
  • Sanctuary of the Swordmaiden
    • Two waves of corrupted enemies can no longer spawn at the same time during Selene’s Ritual in the Inner Sanctum.
  • Skullcano
    • Mordechai Redmoon
      • Slowed down the missile speed slightly for the Molten Gold pools.
      • Reduced the size of the vFX for Molten Gold pools to better fit in the telegraph.
      • Added a wave to the telegraph for Molten Gold pools.
      • Should no longer sometimes reset floating over the lava pit.
      • Spaced out Molten Gold pools slightly.
  • Ultimate Protogames
    • Players can no longer get the instance stuck when Void Slipping or Stealthing during Bubbles’ fight in the Squirgnasium.

Expeditions

  • Rage Logic
    • Players now have much more time to hack the signal relay before it fails.

PVP

  • Welcome to the Start of PvP Season 2! All Ratings have been reset.
  • PVP enemies on mounts now tint red the same as those not on mounts at distance.
  • Several of the PvP vendors have been renamed to better indicate their purpose.
  • Prestige cap has been increased to 12000. This allows players to get items valued at 10,000 prestige without losing Prestige for hitting the 10,000 cap.
  • Arenas
    • The Cryo-Plex has arrived in the fullness of its glory!
  • Battlegrounds
    • Overhealing will no longer count towards the healing stat in Battlegrounds.
    • Daggerstone Pass
    • Increased Prestige earned for winning by ~157% and participation by ~140%.
    • Increased XP earned for winning by ~92% and participation by ~61%.
    • Bombs should now properly disappear after exploding.
    • Halls of the Bloodsworn
    • Increased XP earned for winning and participation by ~35%.
    • Increased Prestige earned for winning and participation by ~12%.
    • Walatiki Temple
    • Increased XP earned for winning and participation by ~67%.
    • Increased Prestige earned for winning and participation by ~100%.
  • Items
    • Lesser Inspiration of the Aggressors have made their way back into PvP loot bags and the PvP General Goods vendor.
    • Season 2 Arena Rated items can now be found on the PvP Season Gear vendors in Thayd and Illium.
    • Fixed an issue with the Warrior and Engineer Arena Season 2 Rewards. Their armor models have been swapped to properly represent their class.
    • Adjusted Rune Fragment drop rates for leveling battleground bags.
  • Warplots
    • Made the tooltip for Warparty member permissions consistent with the others.
    • Added better visual messaging when a Warplot deployable was out of range or otherwise couldn’t be placed.

Raids

  • Datascape
    • The current legacy ilvl 120 weapon variants haven been added back into Avatus’ loot tables.
  • Genetic Archives
    • Kuralak the Defiler
      • Her cooldowns should now properly reset when exiting combat.

Tutorials

  • Fixed an issue where the vehicle action bar tutorial would also display a separate blank tutorial window.
  • Several tutorials in the Cryo Awakening Protocol have been moved around or condensed to create a less cramped learning experience.
  • Fixed a race condition in player audio notifications that could cause messages to get “stuck” or abnormally delayed.
  • The social window call-out tutorial will no longer be cut off at the top of the window.

Paths

  • Explorer
    • The Explorer mission “Derelict Silo E23 Control Room” has updated directions.
    • The Explorer mission ‘Unearthly Scavenge’ in Galeras has been updated to be a little clearer on when you need to dig for a relic or when you need to kill an augmented creature for one.
  • Scientist
    • Earth’s Brutality has been adjusted to only grant 10% Critical Hit Chance and can no longer exist in PvP or PvE instances.
  • Settler
    • “Health” Booster has been renamed to “Defense” Booster, and now reduces Damage Taken by 5% (previously increased Armor by 5%).

Economy

  • Auction House/Commodity Exchange
    • Some placeholder and test items have been removed from the menu.
  • In-Game Store
    • Store bundles containing multi-redeem items already owned by the player can now be bound to the player’s account.
  • Items
    • Consumables
      • Players who have used a Flask of Fame will no longer be able to achieve friendly status with certain neutral factions. Players who have already gotten into this state and cannot complete content will eventually have their reputation reset with these factions so they may get out of this state.
      • Fixed a bug that could potentially cause flasks to drop off sooner than expected.
    • Rune Sets
      • Fixed an issue where bot ability cooldowns blocked resummoning with the Technician Class Rune Set.
      • The Vindication tooltip now specifically states Charged Shot C2+.
      • Contender
        • T4: Increased PvP Defense buff to 2% per stack, up from 1% per stack.
        • T8: No longer grants Interrupt Armor.
      • Resource Probes
        • (8) Power buff stacks are now properly removed when an ally leaves the instance.
    • Runes
      • Runes can now be extracted for gold.
      • Rune Specials
      • Fixed a bug that allowed PvP rune specials to proc in PvE.
  • Runecrafting
    • Stormtalon’s Eye, Forgemaster Trogun’s Burning Ember, Mordechai Redmoon’s Ammunition, and Spiritmother Selene’s Heart can now be upgraded to item levels 100 and 120.
    • Two new vendors have arrived in Illium and Thayd. Runecrafter Darkbrand and Runecrafter Alta can help you upgrade your low level Rune Fragments, into higher level Fragments. Located in the Tradeskill area of the Capital Cities, stop by today and upgrade!
    • Runecrafting bags and loot tables have been adjusted to give more rune fragments.
  • Tradeskills
    • Increased drop rates for survivalist materials.
    • The quest directions for the quest “Bramble Basics” have been fixed.
    • The epic mining node’s Giant Harvest Wurm will now perform the correct combat actions.
    • Architect
      • The Housing Research and Warplot Research tiers have be re-implemented into a new Master Architect tier. Prototype blueprints have been replaced with consumable blueprints, 1 new decor with 2 variants has been added, as well as 2 character titles for the Architect.
    • Salvage
      • Set Focus drops from salvaging have been adjusted.
      • The number of rune fragments received from salvaging items has been corrected.
    • Tailor
      • Capstone Crafts will now point towards the Apprentice’s Capstone Runners schematic instead of the Apprentice’s Prototype Runners schematic.
    • Technologist
      • Updated some of the Technologist Formula names that were using old stat names.

Housing

  • Standardized housing decor syntax.
  • Players now receive the same Rest XP bonus both outside and inside their houses while logged off on the housing sky map.
  • Added safeguards to prevent users from accidentally creating infinite loops when linking decor.
  • The ‘crate all’ function in the Decor List will no longer lock up the client when crating a large number of decors.
  • The housing music playlist “Things That Go Bump In The Night” now plays the correct music from Shade’s Eve.
  • Removed the upkeep cost and added three new locations for planting seeds on ‘Epic Garden’ plot.
  • The achievement for purchasing a Cozy House will no longer refer to buying your first home.
  • Added Music Remodel option ‘Holiday Cheer, For Money!’ for purchase during Winterfest.
  • Fixed an issue where selected interior remodel options would revert to a previous setting.
  • Decor
    • Numerous Decor names updated for style or consistency.
    • Fixed an issue where a change to decor would later revert if the player changed only the size of the object without also changing either the position or orientation of the decor.
    • Housing: Users will no longer encounter an invalid decor visual when attempting to place 51/50 special decor items.
  • Fabkit
    • Protostar Mini-House is now a consumable item that unlocks permanently for a single character.
    • Made the format of the title of the FABkit ‘Webbed Wood’ consistent with the others.

Itemization

  • Tact Gloves will now use an appropriate glove icon.
  • The Explorer’s Shoulder Armor shows up with the proper texture now.
  • Hycrest Elite Chestguard has been renamed to Hycrest Elite Leg Guards to keep the name appropriate to the item type.
  • Fixed an issue with the tooltip of the gadget Joint Defense.
  • Chlorophant Kickers have been renamed to Chlorophant Chestwrap to keep the name appropriate to the item type.
  • Weapon Attachments and Support Systems being sold by the Polaris vendors will now have icons.
  • Gadgets
    • Severity
      • Now disabled while in PvP instances.

User Interface

  • Addons
    • Action Bar
      • The Action Bar buttons no longer appear disabled while trading with another player.
    • Automatic Mouselook
      • Fixed an issue that caused tooltips and telegraphs to be stuck on the screen when the player toggled Automatic Mouse Look mode on.
    • Challenge Tracker
      • The Challenge Log will now open to the zone that the player is in.
    • Character Panel
      • Updated the tooltips for the stats displayed under the character model.
    • Circuitboard Crafting
      • Fixed an issue that allowed the player to change their overcharge values before they set a power core.
    • Collectibles
      • Fixed an issue that allowed windows in the Pets window to be moved.
    • Content Finder
      • Added the number of games played by a Warparty and Arena Team to their respective parts of the Content Finder.
      • The recommended item level for expeditions, adventures, and dungeons are now shown in the Content Finder.
      • Fixed an issue that could prevent a player from being able to queue for a match.
      • The Content Finder’s Suggested tab will now update when the player levels up.
    • Dialog
      • NPC’s dialog windows for quests now support displaying multiple currencies for rewards.
    • Group Frames
      • Added a display for dispellable debuffs on players in your group.
    • Guild Roster
      • Fixed an error that occurred when interacting with guild roster controls when no guild member selected.
    • Holo Wardrobe
      • Fixed an issue that prevented players from unlocking dyes while the Holo-Wardrobe was open.
      • Fixed an issue that prevented players from interacting with costume slots.
    • Housing
      • Fixed an issue that caused the housing controls to be hidden while the bar was docked to the Action Bar.
    • HUD Alerts
      • The “Interact” button will now appear when there is no keybinding set.
    • Mail
      • Fixed an issue that caused mail to not be marked as read.
    • Match Tracker
      • Fixed that annoying sound that plays at the end of PvP matches.
    • MatchMaker
      • Updated the Content Finder to get a new set of “Suggested” content every time the window is opened.
    • Objective Tracker
      • Fixed an issue that prevented Explorer Cartography missions from appearing in the Objective Tracker.
      • Fixed an error that occurred when completing a Settler Scout mission.
      • Spells that are granted by Public Events now appear correctly.
    • Options
      • Selecting the “Hold to continuously cast” option now requires the “Press and Hold vs Double Tap” option to be selected.
      • Fixed an issue where Low and Ultra Low video presets would not save correctly.
    • RapidTransport
      • Players can no longer use rapid transport while in combat.
    • Ready Check
      • The default Ready Check message will now be in the receiving player’s language.
    • Runecrafting
      • Players will now receive an error if they attempt to change a rune slot type multiple times before the first request completes.
    • Store
      • Updated model animations when previewing costumes.
      • Players will no longer be kicked for being AFK while browsing the Store.
      • Limited time offers will now be labeled as such.

Installation/Launcher

  • Fixed an issue in the Launcher that caused some textures to be patched unnecessarily.

Today’s maintenance is over, and we’ve got patch notes from Team WildStar.. Lots of Rune changes, and a fix for people who had characters getting stuck on the loading screen are included in today’s patch… here’s the full notes:

 

  • General
    • Players can now right-click player emotes in the chat log to report them as spam.
    • Fixed an issue where players may get stuck on the loading screen with certain characters.
    • Using emotes such as /wave are now subject to the same chat throttling rules as the rest of chat.
  • Character
    • Items
      • Mounts
        • The Advanced Riding License now appropriately indicates that you must be level 40 to purchase the item from in-game vendors.
    • Rune Specials
      • Mordechai Redmoon’s Ammunition: Reduced damage to 18 IB + 18% AP, down from 33.75 IB + 33.75% AP.
      • Stormtalon’s Eye: Reduced damage to 10 IB + 10% AP, down from 18.75 IB + 18.75% AP.
      • Venom: Reduced damage to 3.7125 IB + 3.7125% AP, down from 5.6295 IB + 5.6295% AP.
      • Siphon: Reduced damage to 7.25 IB + 7.25% AP, down from 12.375 IB + 12.375% AP.
      • Punisher: Reduced damage to 12.5 IB + 12.5% AP, down from 18.75 IB + 18.75% AP.
      • Exuberance: Reduced healing to 11.718 IB + 11.718% SP, down from 14.06 IB + 14.06% SP.
      • Spiritmother Selene’s Heart: Reduced healing to 8.6 IB + 8.6% SP, down from 15.63 IB + 15.63% SP.
      • Overflow: Reduced healing to 11.25 IB + 11.25% SP, down from 18.75 IB + 18.75% SP.
      • Guardian Angel: Reduced healing to 8.567 IB + 8.567% SP, down from 19.15 IB + 32.5% SP. Target count is now capped at 5.
      • Soothing Light: Increased Healing to 3.57 IB + 3.57% SP, down from 3.094 IB + 3.094% SP. Heal target count is now capped at 5.
      • Self-Destruct: Increased damage to 84.375 IB + 67.5% AP+SP, up from 33.67 IB + 55% AP.
      • Greater Good: Increased absorb to 80.16 IB + 64.125% AP+SP, up from 38.6978 IB + 65% SP.
      • Damage and Healing from Fusion runes should no longer Critically Hit or Multi-Hit.
    • Shield Specials
      • Transistor: Absorb and shield drain rebalanced based on item budget, rather than shield capacity. Added a 5 second cooldown.
      • Supercharged: Damage and shield drain rebalanced based on item budget, rather than shield capacity. Added a 5 second cooldown.
      • Volatile Discharge: Damage rebalanced based on item budget. Added a 10s cooldown.
      • Protective Discharge: Damage rebalanced based on item budget. Added a 10s cooldown.
      • Energy Siphon: Damage rebalanced based on item budget. Added a 1s cooldown.
      • Energized Restoration: Heal rebalanced based on item budget. Now requires caster above 50% shields and target below 50% shields. Increased cooldown to 5s.
      • Protective Coating: Reduced Glance Chance buff to 4.8 IB, down from 7.5 IB.
      • Reserve Capacitor: Increased Focus Restoration to 0.4 IB, up from 0.35 IB.
  • Content
    • Algoroc
      • Fixed a issue that would keep players from using the bots for the quest “Bots Can’t Swim” in Algoroc.
    • Wilderrun
      • Fixed an issue that would cause Researcher Anton to not clean up correctly for the quest Side Effects in Wilderrun.
  • Dungeons
    • All players should now be able to roll on the AMP and Ability Point increases provided from gold medal rewards in veteran dungeons.
  • Raids
    • Genetic Archives
      • Kuralak the Defiler
        • Fixed an issue that was sometimes causing Settler Campfires to prevent Kuralak from resetting correctly.
  • Economy
    • Items
      • Rune Sets
        • Technician: Reduced Bot bonus damage to 15%, down from 20%.
        • Overcharge: Reduced damage to 2.5 IB + 2.5% AP, down from 4.18 IB + 4.18% AP.
  • User Interface
    • Addons
      • Action Bar
        • Fixed a bug which made action bar buttons not able to drag and drop.
      • Auction House
        • Fixed an error that occurred when selecting the Auction House’s level filters.
      • Stylist
        • Fixed an error that occurred when the player’s customization options were reset.
      • Vendor
        • The prices for items on vendors will now be accurate at all times.
  • Installation/Launcher
    • Fixed an issue where the main launcher window would take a while to appear after self-updating.

Last night’s maintenance brings us a patch!  Obviously, the WildStar Team’s priority is bug squashing, so…that’s exactly what’s in this patch.  The OMNICore-1 fix is huge.. I know a bunch of people were stuck on that, so glad to see it’s resolved.

 

  • General

    • Fixed a crash that was happening on the world server.
  • Content
    • Auroria
      • The public event “Lancer Intercept” cannot be started by a character more than once.
    • Deradune
      • Strength of the Bloodfeast
        • The buff awarded will no longer persist into PvE instanced content.
    • OMNICore-1
      • Fixed an issue that caused the Cortex Controller to continuously reset during combat.
  • Dungeons
    • Stormtalon’s Lair
      • Overseer Drift-Catcher
        • Now properly removes Storm Shield when resetting.
  • PVP
    • Battlegrounds
      • Halls of the Bloodsworn
        • Doors should now reliably close on round switch before players are teleported.
    • Rune Sets
      • Unbreakable
        • Unbreakable runeset will now properly prevent death.
  • Raids
    • Datascape
      • Fixed an issue that was causing too many invisible units to spawn after defeating the Frostbringer Warlock.
    • Genetic Archives
      • Kuralak the Defiler
        • Fixed an issue that could sometimes prevent Kuralak the Defiler from resetting correctly.
  • World Bosses
    • World Bosses should now properly reward all participants with a loot bag, even if they are not in the tagging group.
  • Economy
    • Cosmic Rewards
      • Players who previously received and lost Cosmic Rewards should receive the rewards they are due upon their next login.
    • Holo Wardrobe
      • The cost of using Average, Good, and Excellent quality dyes has been lowered.
    • In-Game Store
      • Fixed an issue that was preventing some players’ weekly Omnibits from resetting.
      • Fixed an issue that was causing Omnibit drops to incorrectly show twice.
    • Items
      • Consumables
        • Fixed an issue affecting some players where opening Boom Boxes produced no items. We’ve fixed this issue and reissued replacement boxes to those players.
      • Elder Gems
        • The Genesis Key is now appropriately priced.
      • Renown
        • The Demonic Rowsdower is now the appropriate level of demonic.
      • Rune Sets
        • Removed the cost from destroying slotted runes.
      • Vanity Pets
        • Razortail Impaler will no longer be removed from Collectibles on log out.
    • Tradeskills
      • Technologist
        • The required Technologist XP for Expert Technologist Research has been lowered.
  • User Interface
    • Addons
      • Store
        • Fixed deleting all the characters in the search bar causing focus to be lost on the search bar.

So, patch up, jump in, and start playing!  Don’t forget, today is the start of the PvP Bonus weekend! So, queue up for some good old fashioned face smashing!

Store Updates!

In addition to bug fixes, looks like there was also a small update to the store.. new costumes, dyes, and a cute new pet!

Grabbed a few quick screenshots of the new items.. or, at least, the items I’m pretty sure are new (clearly, I’m going to have spend more time in the store, to make sure I can get all the updates).

First update:Rey_Starshine.151006.075135

New Costume!  I’ve seen some complaints that the initial load of non-metallic costumes were very SpellSlinger-y in their appearance.. this one doesn’t have that same feel to me (though.. I might need to pick up that Lawman costume).

The first of two dyes:

Rey_Starshine.151006.075147

We really need a way to preview the dye before purchase.. it’s hard to say from the description, and the orange-y fluid in the flask, how the dye is going to look.. maybe a ‘preview’ option like the costumes get, only it just dyes your current costume/gear to be all the new dye?

Second Dye:

Rey_Starshine.151006.075149

The description on this one is enough to make me want to buy it.. who doesn’t want to strut their stuff?!?

And lastly, the one that is going to make everyone go “awwwwwww” like you just watched a series of cat videos on YouTube…

Rey_Starshine.151006.075207

My only complaint for this guy?  Since he’s single character only, I’m gonna have to buy multiple copies… well played Carbine..Well Played.

Look! Our first official patch notes post F2P launch!  As expected, this patch is bug fixes, with a side of bug fixes, followed by a big old dessert buffet of bug fixes!  Looks like this should resolve the last of the ‘stuck in instance’ type issues people are running into.

 

  • General
    • Fixed issue with the exile globbelum cinematic that caused the player to become stuck when skipping the cinematic.
    • Fixed a crash that could occasionally shut down the client app on startup.
    • Updated the queue priority message to properly indicate signature benefits.
    • Servers will now display as Full when they get up to peak capacity. Previously the calculation prevented the servers from ever showing as Full.
  • Content
    • Auroria
      • The public event “Lancer Intercept” has had its rewards reduced.
    • Drusera Instances
      • Drusera 1
        • Dying after killing only part of a cluster of Constructs in the Core Systems Control room no longer causes Constructs to stop spawning.
    • Quests
      • Fixed issue where players who entered a Battleground from the Combat Training Room could not leave after returning from the Battleground.
  • Housing
    • Fixed an issue that caused plants in the housing Garden plugs to regrow instantly.
    • Fixed an issue that could cause decor placement to fail when placing from the crate.
  • Itemization
    • Gadgets
      • Experimental Adrenaline Injector – Fixed an issue with the buff that could cause a player to get booted to the character select screen.
  • PVP
    • Warplots
      • Fixed an issue that prevented players from being able to place Deployables on their Warplot.
  • User Interface
    • Addons
      • Options
        • Movement option checkboxes now function properly.
      • Store
        • Attempting to buy certain items within the store should no longer result in an infinitely spinning Chompacabra wheel.
    • Combat
      • Fixed an issue where players could get stuck in combat in instances, preventing them from being rezzed or reentering the instance.
    • Items
      • Item tooltips will now be properly updated after exiting a PvP match when the player is rallied.
  • Installation/Launcher
    • Fixed an issue in the launcher which would cause the UI to become unresponsive.

 

 

Patch didn’t take long at all on the one computer I’ve tried it on so far.. so get out there, patch, and get back into Nexus!